Microsoft shakes up PC gaming by reducing Windows store cut to just 12 percent
Microsoft shakes up PC gaming by reducing Windows store cut to
just 12 percent
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Microsoft is shaking up the world of PC gaming today with a big
cut to the amount of revenue it takes from games on Windows. The software giant
is reducing its cut from 30 percent to just 12 percent from August 1st, in a
clear bid to compete with Steam and entice developers and studios to bring more
PC games to its Microsoft Store.
“Game developers are at the heart of bringing great games to our
players, and we want them to find success on our platforms,” says Matt Booty,
head of Xbox Game Studios at Microsoft. “A clear, no-strings-attached revenue
share means developers can bring more games to more players and find greater
commercial success from doing so.”
These changes will only affect PC games and not Xbox console
games in Microsoft’s store. While Microsoft hasn’t explained why it’s not
reducing the 30 percent it takes on Xbox game sales, it’s likely because the
console business model is entirely different to PC. Microsoft, Sony, and
Nintendo subsidize hardware to make consoles more affordable, and offer
marketing deals in return for a 30 percent cut on software sales.
Microsoft’s new reduction on the PC side is significant, and it
matches the same revenue split that Epic Games offers PC game developers while
also putting more pressure on Valve to reduce its Steam store cut. Valve still takes a 30 percent cut on sales in
its Steam store, which is reduced to 25 percent when sales hit $10 million, and
then 20 percent for every sale after $50 million.
Despite this larger revenue cut, Steam continues to dominate
mind and market share among developers, but many don’t think the 30 percent fee
is fair. A recent survey of 3,000 game industry
professionals found that most game devs don’t think Steam earns its 30 percent
revenue cut. Microsoft’s move will only increase the pressure on Valve further.
Competing with Steam is still a big challenge. Microsoft and
Epic Games have both struggled to convince game developers to list titles in
their stores to compete with Steam. Epic Games has tried exclusives to lure
developers in, but a big part of Microsoft’s struggles have been related to
forcing game developers to use UWP in the past, and the terrible Windows store
app that exists today.
Microsoft finally started supporting traditional win32 games in its store a couple of years ago,
but this change alone hasn’t helped the Windows store compete with Steam. The
12 percent cut might tempt more developers into listing their games in
Microsoft’s store, particularly if the company can improve the poor experience
for end users.
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Booty is promising just that,
with “improved install reliability and faster download speeds over the next few
months.” Microsoft is also
reportedly working on an overhaul to its Windows store that
could pave the way for developers to be able to submit any Windows application
to the store — including browsers like Chrome or Firefox. These store
improvements may even allow third-party commerce platforms in apps, which would
be a big shift alongside this 12 percent cut.
Beyond the store, Microsoft still needs to
significantly improve PC gaming. The Xbox Game Bar has been a welcome
improvement, but services like Steam and Discord are far more popular than
Microsoft’s alternatives. The world’s biggest PC games are also fighting a huge surge
in cheaters and hackers, and Windows doesn’t do enough to help game
studios protect their games.
“We know that we still have a lot of work to do, but
based on the response from both PC gamers and PC game developers, we think that
we’re headed in the right direction for this community with the investments we’re
making,” says Booty. Microsoft still has more to share on its PC plans and
general Windows improvements in the coming months. Booty teases a promising
second half of 2021 “when our work across the entire PC ecosystem has the
potential to come together in a way that propels the industry forward and
brings great games to more gamers around the world.”
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