Xbox Cloud Gaming beta hands-on: How to play Xbox games on your iPad or laptop
Xbox Cloud Gaming beta hands-on:
How to play Xbox games on your iPad or laptop
Cloud gaming may be the future, but the future isn't quite here yet. It is,
however, one step closer now that many Xbox Game Pass games can be streamed to
iPhones, iPads and Windows PCs. It's part of the ongoing Xbox Cloud Gaming beta, currently available to
some Xbox Game Pass Ultimate subscribers, and which I've been testing for the
past week.
The beta has previously only been open to gamers
on Android devices. And while MacOS devices are conspicuously not listed as
compatible, I've had some luck streaming Xbox games to a MacBook and
iMac.
Cloud gaming, or game streaming, is similar to
watching a Netflix movie. The content lives on a remote server somewhere and is
beamed to your screen in real time. Making cloud gaming harder to pull off than
video streaming is the added complication of sending controller input (pressing
buttons and moving analog sticks) up to the cloud, the game actions playing out
on that remote server, then beaming the resulting video output back to your
screen.
But
just as few people still download full movies or hoard DVDs, eventually game
discs will disappear (they're already on the way out) and even full game
downloads may be replaced by streaming. With many games easily passing 50GB,
that can save a lot of downloading time and storage space.
Here's how to get
in the beta action, and what you need to know about it.
You
need an invite to try it, and a premium membership
Many Xbox Game
Pass Ultimate subscribers I talked to have already received an invite via
email. From there, you need to navigate to xbox.com/play, and sign into your Microsoft
account if you're not already logged in. It's supported in Chrome and Edge on
Windows devices, or Safari on iPhones and iPads. Game Pass Ultimate is the
$15-a-month subscription that includes an all-you-can-play lineup of 100-plus
games on both Xbox and PC.
Some,
but not all, Game Pass games are included
This is only for
a subset of a subset of your Xbox library. Games I've bought and downloaded
individually, from Cyberpunk 2077 to Assassin's Creed Valhalla,
are not included, only games from the Game Pass library. That library adds and
removes games on a regular basis and not every Game Pass game is there, but a
good number are. I've seen Outriders, Gears 5 and Doom Eternal, plus smaller
indie games such as Subnautica and Outer Wilds.
Select games include
on-screen controls for easier iPad and iPhone use
It's a pretty
clever idea. Some games include generic gamepad controls overlaid right onto
the screen. Others add game-specific buttons. I found it worked best for games
where split-second timing wasn't essential.
Over the years,
on-screen game controls on phones and tablets have gotten pretty sophisticated.
This feels much more rudimentary, and frankly not that responsive. But it's an
idea with a lot of promise. For example, playing Pillars of Eternity II:
Deadfire on my iPad with on-screen controls is
exactly the kind of deep iPad RPG experience I've always wanted.
Macs aren't officially
invited, but they might still sneak in
Microsoft
describes the beta as "for Windows 10 PCs and Apple phones and
tablets." Notice what's missing there? MacBooks and Mac desktops.
Naturally I tried it on a Mac. Chrome was never able to launch a game, as it
refused to recognize my controller. I had better luck with Safari, but it was
still inconsistent. Performance also felt choppier than on one of the
officially supported platforms.
It's
not time to toss your console yet
While it's great
to see more games available in more places, the Xbox Cloud Gaming beta also
reminds me that we're not quite there yet on game streaming. On both iPads and
PCs, performance was often stuttery and slow, the visuals would break up into
digital noise and my controller inputs felt thrown off by too much delay. Even
with a solid internet connection, the experience varied wildly. The most
disappointing thing is just how much loading screen wait time there was within
games. It often felt slower to load game levels than playing locally.
In other words,
the same problems you can have with GeForce Now, Stadia or other
cloud gaming services. At their best, you can forget
you're not playing on a gaming PC or console. But the consistency of experience
isn't there yet, especially for twitch-based games like first-person shooters
or competitive esports games.
There's room to
improve in Xbox Cloud Gaming, but that's probably why Microsoft is calling it a
beta.
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